Home » Games News » Doctor J's Lesson 1: Potential Pill Analysis
Hello, I'm Doctor J! Wonderland Online's very own super fan! Several days ago, the new version of WLO was released, and the hottest topic of conversation among players has been the release of a powerful new item called the Potential Pill! So now I'd like to take a minute to go into some more detail about this medical miracle!
What is a Potential Pill?
Basically it's an item that is used to awaken the potential power of a character, a human pet or a mount! When used, if successful, attribute points will be added automatically, and if unsuccessful, points that have been added by the pill may be deducted. Therefore, if you use the pill to add the attribute points and then learn a new skill, this new skill will be removed if/when you are unsuccessful and fail to reach the next potential level. Potential pills cannot be traded, and if discarded, it'll be destroyed directly.
Potential Pill Details
1. Potential Pills can be used on player's characters, human pets and even mounts. The highest potential level is 12.
2. If you use the Potential Pill to increase the attribute points of your pets, keep in mind that the pet cannot then be traded.
3. If the Potential Pill is used successfully, the corresponding attribute points will be added to all the original ability points. There are 12 levels of potential power that our players can unleash. However, the higher levels also means more risks! The success rate from Level 1 - level 3 is 100%, but the higher the level you try to release, the higher the failure rate.
Attribute points after successful potential release
Level 1 Potential Power: 1 point to each original attribute point.
Level 2 Potential Power: 1 point to each original attribute point.
Level 3 Potential Power: 1 point to each original attribute point.
Level 4 Potential Power: 1 point to each original attribute point.
Level 5 Potential Power: 2 points to each original attribute point.
Level 6 Potential Power: 3 points to each original attribute point.
Level 7 Potential Power: 4 points to each original attribute point.
Level 8 Potential Power: 5 points to each original attribute point.
Level 9 Potential Power: 6 points to each original attribute point.
Level 10 Potential Power: 7 points to each original attribute point.
Level 11 Potential Power: 8 points to each original attribute point.
Level 12 Potential Power: 9 points to each original attribute point.
4. When a character levels up, that character will get 3 attribute points, so, if players use the Potential Points on their character, when they reach Level 12, they will get 240 attribute points! It's equal to the power of a Level 80 character! If used on a pet, the pet will get extra power equal to a Level 240 pet!
Q & A
I got a question, if my pet (after I use the potential pill on it and it gets some attribute points) leaves my team because its amity is too low or I dismiss it, when I get it back, will it still have the potential power?
Doctor J: Good question, but I think you'd better take care of your pet, if they leave you, you'll be lonely and weak in game!
If one of those pets that you get from completing a quest leaves your team, you can get them back again from the corresponding NPCs, and the potential power will remain. But for those pets that you get in battle or from the Item Mall, after they leave and you get them back later, their potential power will have disappeared.
It's important to look after your pets, not only to preserve your investment of potential power, but because they are the best and loyal friends in game! If you lose them, you'll certainly be in big trouble.









